mash open
name
Trig
A node that auto-animates objects based on Sin/Cos/Tan.
Atribute Editor parameters.
Amplitudes: The amount of units at the peak and troff of the animation curves.
Frequencies: The speed of the animation.
Strength:
X/Y/Z Function: The type of curve.
Step: The offset along the curve given to each object, lower values mean all the objects have a very similar animation, larger values mean they will have a completely different value.
Pattern: Effect every second object by putting a 2 in this box, every third by entering a 3 etc.
Absolute Values: Generated values will all be positive.